Running Llama2 Models in Vanilla Minecraft With Pure Commands
I made a program that converts any llama2 large language model into a minecraft datapack, and you can run inference right inside the game. It's still semi-finished, Currently I've only implemented argmax sampling, so the output tends to stuck in loops sometimes. Adding top-p sampling will probably improve this a lot. The tokenizer is also missing for now, it can only generate text from scratch. Inference speed is...quite slow. With a 15M parameter model, it takes roughly 20 minutes to produce a single token. If you want to try it out yourself, you can download "stories15M.bin" and "tokenizer.bin" from llama2.c , and follow the instructions in my repository down below. I will keep working on this project, hopefully one day I will be able to bring a usable chat model in Minecraft. Github Rep
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I wrote a fused MoE dispatch kernel in pure Triton that beats Megablocks on Mixtral and DeepSeek at inference batch sizes
Been working on custom Triton kernels for LLM inference for a while. My latest project: a fused MoE dispatch pipeline that handles the full forward pass in 5 kernel launches instead of 24+ in the naive approach. Results on Mixtral-8x7B (A100): Tokens vs PyTorch vs Megablocks 32 4.9x 131% 128 5.8x 124% 512 6.5x 89% At 32 and 128 tokens (where most inference serving actually happens), it's faster than Stanford's CUDA-optimized Megablocks. At 512+ Megablocks pulls ahead with its hand-tuned block-sparse matmul. The key trick is fusing the gate+up projection so both GEMMs share the same input tile from L2 cache, and the SiLU activation happens in registers without ever hitting global memory. Saves ~470MB of memory traffic per forward pass on Mixtral. Also tested on DeepSeek-V3 (256 experts) and




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