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Gemma 4 is great at real-time Japanese - English translation for games

Reddit r/LocalLLaMAby /u/KageYume https://www.reddit.com/user/KageYumeApril 3, 20262 min read1 views
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When Gemma 3 27B QAT IT was released last year, it was SOTA for local real-time Japanese-English translation for visual novel for a while. So I want to see how Gemma 4 handle this use case. Model: Unsloth's gemma-4-26B-A4B-it-UD-Q5_K_M Context: 8192 Reasoning: OFF Softwares: Front end: Luna Translator Back end: LM Studio Workflow: Luna hooks the dialogue and speaker's name from the game. A Python script structures the hooked text (add name, gender). Luna sends the structured text and a system prompt to LM Studio Luna shows the translation. What Gemma 4 does great: Even with reasoning disabled, Gemma 4 follows instructions in system prompt very well. With structured text, gemma 4 deals with pronouns well. This is one of the biggest challenges because Japanese spoken dialogue often omit subj

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