Knowledge Quiz
Test your understanding of this article
1.What was the primary change made in this checkpoint regarding the late-gameplay renderer hypothesis?
2.What was the underlying reason for the 'missing horizon strip' at certain frames, as determined by the cutoff sweep?
3.From where does the runtime now load the late-gameplay composition rules?
4.Which two concrete knobs does td2_ppu now apply in the native SDL render path for the BG3 rule?
