What happens to Marxist drama if Marxism is discredited as a system of government?
(Discussing Brecht’s “The Caucasian Chalk Circle” with Copilot AI) Continue reading on Medium »
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Promising Signals on AI Governance from China
View the official memo here. China has consistently signaled a willingness to engage on global AI governance since at least 2017. This memo compiles key statements from the Chinese government and prominent figures demonstrating their desire to coordinate on the problem of AI. Chinese Vice Premier Ding Xuexiang, at the 2025 World Economic Forum, said: [ ] The post Promising Signals on AI Governance from China appeared first on Machine Intelligence Research Institute .

AI Citation Registries as Information Infrastructure for AI Systems
When Structured Authority Becomes Necessary: AI Citation Registries and the Limits of Inference “Why is AI saying the county issued a boil water notice when it was actually the city?” The answer appears confidently written, citing a press release, including a date, and even summarizing the guidance correctly—but the issuing authority is wrong. The notice came from a municipal utility, not the county government. The difference determines jurisdiction, enforcement, and public response. Yet the system presents the information as if the distinction never existed. How AI Systems Separate Content from Source AI systems do not consume information as intact documents. They ingest fragments—sentences, paragraphs, structured snippets—and recombine them during generation. In this process, content is
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Show HN: TTF-DOOM – A raycaster running inside TrueType font hinting
TrueType fonts have a hinting VM that grid-fits glyphs. It has a stack, storage area, conditionals, function calls, and it turns out it's Turing-complete. So I built a raycasting engine in the hinting bytecode. The glyph "A" in the font has 16 vertical bar contours. The hinting program reads player coordinates from font variation axes via GETVARIATION, does DDA ray marching against a tile map in the storage area, and repositions bar heights with SCFS. It ends up looking like a crude Wolfenstein-style view. Small visuzlization: https://github.com/4RH1T3CT0R7/ttf-doom/blob/main/docs/media... About 6.5 KB of bytecode total - 13 functions, 795 storage slots, sin/cos lookup tables. JS handles movement, enemies, and shooting, then passes the coordinates to the font through CSS font-variation-set




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