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Sample-Efficient Hypergradient Estimation for Decentralized Bi-Level Reinforcement Learning

arXiv cs.GTby Mikoto Kudo, Takumi Tanabe, Akifumi Wachi, Youhei AkimotoApril 1, 20261 min read0 views
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arXiv:2603.14867v3 Announce Type: replace-cross Abstract: Many strategic decision-making problems, such as environment design for warehouse robots, can be naturally formulated as bi-level reinforcement learning (RL), where a leader agent optimizes its objective while a follower solves a Markov decision process (MDP) conditioned on the leader's decisions. In many situations, a fundamental challenge arises when the leader cannot intervene in the follower's optimization process; it can only observe the optimization outcome. We address this decentralized setting by deriving the hypergradient of the leader's objective, i.e., the gradient of the leader's strategy that accounts for changes in the follower's optimal policy. Unlike prior hypergradient-based methods that require extensive data for r

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Abstract:Many strategic decision-making problems, such as environment design for warehouse robots, can be naturally formulated as bi-level reinforcement learning (RL), where a leader agent optimizes its objective while a follower solves a Markov decision process (MDP) conditioned on the leader's decisions. In many situations, a fundamental challenge arises when the leader cannot intervene in the follower's optimization process; it can only observe the optimization outcome. We address this decentralized setting by deriving the hypergradient of the leader's objective, i.e., the gradient of the leader's strategy that accounts for changes in the follower's optimal policy. Unlike prior hypergradient-based methods that require extensive data for repeated state visits or rely on gradient estimators whose complexity can increase substantially with the high-dimensional leader's decision space, we leverage the Boltzmann covariance trick to derive an alternative hypergradient formulation. This enables efficient hypergradient estimation solely from interaction samples, even when the leader's decision space is high-dimensional. Additionally, to our knowledge, this is the first method that enables hypergradient-based optimization for 2-player Markov games in decentralized settings. Experiments highlight the impact of hypergradient updates and demonstrate our method's effectiveness in both discrete and continuous state tasks.

Comments: 26 pages. Accepted at ICAPS 2026

Subjects:

Machine Learning (cs.LG); Artificial Intelligence (cs.AI); Computer Science and Game Theory (cs.GT); Multiagent Systems (cs.MA)

Cite as: arXiv:2603.14867 [cs.LG]

(or arXiv:2603.14867v3 [cs.LG] for this version)

https://doi.org/10.48550/arXiv.2603.14867

arXiv-issued DOI via DataCite

Submission history

From: Mikoto Kudo [view email] [v1] Mon, 16 Mar 2026 06:11:00 UTC (18,250 KB) [v2] Wed, 25 Mar 2026 09:28:45 UTC (18,250 KB) [v3] Tue, 31 Mar 2026 10:34:35 UTC (18,250 KB)

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