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Price of Anarchy of Algorithmic Monoculture

arXiv cs.GTby Robert Kleinberg, Erald Sinanaj, \'Eva TardosApril 2, 20261 min read0 views
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arXiv:2604.00444v1 Announce Type: new Abstract: Several recent works investigate the effects of monoculture, the ever increasing phenomenon of (possibly) self-interested actors in a society relying on one common source of advice for decision making, with an archetypal driving example being the growing adoption and predictive power of machine learning models in matching markets, e.g. in hiring. Kleinberg and Raghavan (PNAS, 2021) introduced a model that captures the effects of monoculture in a one-sided matching market with advice, demonstrating that a higher accuracy common signal (such as an algorithmic vendor) might incentivize society as a whole to rationally adopt it, but as a collective it would be better off if each instead adopted less accurate, but private advice. We generalize the

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Abstract:Several recent works investigate the effects of monoculture, the ever increasing phenomenon of (possibly) self-interested actors in a society relying on one common source of advice for decision making, with an archetypal driving example being the growing adoption and predictive power of machine learning models in matching markets, e.g. in hiring. Kleinberg and Raghavan (PNAS, 2021) introduced a model that captures the effects of monoculture in a one-sided matching market with advice, demonstrating that a higher accuracy common signal (such as an algorithmic vendor) might incentivize society as a whole to rationally adopt it, but as a collective it would be better off if each instead adopted less accurate, but private advice. We generalize their model and address the open question of their work in quantifying the social welfare loss. We find that monoculture and more generally decentralized optimization is close to optimal: we show a tight constant bound of 2 on the price of anarchy (and more general notions) for the induced game.

Comments: 27 pages, 1 figure. An earlier version of this paper was presented at WINE 2025

Subjects:

Computer Science and Game Theory (cs.GT); Computers and Society (cs.CY)

Cite as: arXiv:2604.00444 [cs.GT]

(or arXiv:2604.00444v1 [cs.GT] for this version)

https://doi.org/10.48550/arXiv.2604.00444

arXiv-issued DOI via DataCite (pending registration)

Submission history

From: Erald Sinanaj [view email] [v1] Wed, 1 Apr 2026 03:40:22 UTC (89 KB)

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