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PlayGen-MoG: Framework for Diverse Multi-Agent Play Generation via Mixture-of-Gaussians Trajectory Prediction

arXiv cs.CVby Kevin SongApril 6, 20262 min read0 views
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arXiv:2604.02447v1 Announce Type: new Abstract: Multi-agent trajectory generation in team sports requires models that capture both the diversity of possible plays and realistic spatial coordination between players on plays. Standard generative approaches such as Conditional Variational Autoencoders (CVAE) and diffusion models struggle with this task, exhibiting posterior collapse or convergence to the dataset mean. Moreover, most trajectory prediction methods operate in a forecasting regime that requires multiple frames of observed history, limiting their use for play design where only the initial formation is available. We present PlayGen-MoG, an extensible framework for formation-conditioned play generation that addresses these challenges through three design choices: 1/ a Mixture-of-Gau

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Abstract:Multi-agent trajectory generation in team sports requires models that capture both the diversity of possible plays and realistic spatial coordination between players on plays. Standard generative approaches such as Conditional Variational Autoencoders (CVAE) and diffusion models struggle with this task, exhibiting posterior collapse or convergence to the dataset mean. Moreover, most trajectory prediction methods operate in a forecasting regime that requires multiple frames of observed history, limiting their use for play design where only the initial formation is available. We present PlayGen-MoG, an extensible framework for formation-conditioned play generation that addresses these challenges through three design choices: 1/ a Mixture-of-Gaussians (MoG) output head with shared mixture weights across all agents, where a single set of weights selects a play scenario that couples all players' trajectories, 2/ relative spatial attention that encodes pairwise player positions and distances as learned attention biases, and 3/ non-autoregressive prediction of absolute displacements from the initial formation, eliminating cumulative error drift and removing the dependence on observed trajectory history, enabling realistic play generation from a single static formation alone. On American football tracking data, PlayGen-MoG achieves 1.68 yard ADE and 3.98 yard FDE while maintaining full utilization of all 8 mixture components with entropy of 2.06 out of 2.08, and qualitatively confirming diverse generation without mode collapse.

Comments: 9 pages, 4 figures, 2 tables. Accepted to CVPRW 2026

Subjects:

Computer Vision and Pattern Recognition (cs.CV); Artificial Intelligence (cs.AI); Machine Learning (cs.LG)

Cite as: arXiv:2604.02447 [cs.CV]

(or arXiv:2604.02447v1 [cs.CV] for this version)

https://doi.org/10.48550/arXiv.2604.02447

arXiv-issued DOI via DataCite (pending registration)

Submission history

From: Kevin Song [view email] [v1] Thu, 2 Apr 2026 18:18:53 UTC (1,526 KB)

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