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NES: An Instruction-Free, Low-Latency Next Edit Suggestion Framework Powered by Learned Historical Editing Trajectories

arXiv cs.SEby Xinfang Chen, Siyang Xiao, Xianying Zhu, Junhong Xie, Ming Liang, Dajun Chen, Wei Jiang, Yong Li, Peng DiApril 1, 20261 min read0 views
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arXiv:2508.02473v2 Announce Type: replace Abstract: Code editing is a frequent yet cognitively demanding task in software development. Existing AI-powered tools often disrupt developer flow by requiring explicit natural language instructions and suffer from high latency, limiting real-world usability. We present NES (Next Edit Suggestion), an instruction-free, low-latency code editing framework that leverages learned historical editing trajectories to implicitly capture developers' goals and coding habits. NES features a dual-model architecture: one model predicts the next edit location and the other generates the precise code change, both without any user instruction. Trained on our open-sourced SFT and DAPO datasets, NES achieves state-of-the-art performance (75.6% location accuracy, 27.

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Abstract:Code editing is a frequent yet cognitively demanding task in software development. Existing AI-powered tools often disrupt developer flow by requiring explicit natural language instructions and suffer from high latency, limiting real-world usability. We present NES (Next Edit Suggestion), an instruction-free, low-latency code editing framework that leverages learned historical editing trajectories to implicitly capture developers' goals and coding habits. NES features a dual-model architecture: one model predicts the next edit location and the other generates the precise code change, both without any user instruction. Trained on our open-sourced SFT and DAPO datasets, NES achieves state-of-the-art performance (75.6% location accuracy, 27.7% exact match rate) while delivering suggestions in under 250ms. Deployed at Ant Group, NES serves over 20,000 developers through a seamless Tab-key interaction, achieving effective acceptance rates of 51.55% for location predictions and 43.44% for edits, demonstrating its practical impact in real-world development workflows.

Comments: Accepted by FSE'26 Industry Track

Subjects:

Software Engineering (cs.SE); Machine Learning (cs.LG)

MSC classes: 68N30

ACM classes: D.2.3; D.1.2; I.2.2

Cite as: arXiv:2508.02473 [cs.SE]

(or arXiv:2508.02473v3 [cs.SE] for this version)

https://doi.org/10.48550/arXiv.2508.02473

arXiv-issued DOI via DataCite

Related DOI:

https://doi.org/10.1145/3803437.3805244

DOI(s) linking to related resources

Submission history

From: Peng Di [view email] [v1] Mon, 4 Aug 2025 14:37:32 UTC (1,849 KB) [v2] Tue, 31 Mar 2026 15:41:02 UTC (1,560 KB) [v3] Wed, 1 Apr 2026 13:01:41 UTC (1,561 KB)

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