Hoply Launches an AI-powered Platform to Simplify Immigration to Spain for Global Talent - Aspen Daily News
Hoply Launches an AI-powered Platform to Simplify Immigration to Spain for Global Talent Aspen Daily News
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PolySwarm: A Multi-Agent Large Language Model Framework for Prediction Market Trading and Latency Arbitrage
arXiv:2604.03888v1 Announce Type: cross Abstract: This paper presents PolySwarm, a novel multi-agent large language model (LLM) framework designed for real-time prediction market trading and latency arbitrage on decentralized platforms such as Polymarket. PolySwarm deploys a swarm of 50 diverse LLM personas that concurrently evaluate binary outcome markets, aggregating individual probability estimates through confidence-weighted Bayesian combination of swarm consensus with market-implied probabilities, and applying quarter-Kelly position sizing for risk-controlled execution. The system incorporates an information-theoretic market analysis engine using Kullback-Leibler (KL) divergence and Jensen-Shannon (JS) divergence to detect cross-market inefficiencies and negation pair mispricings. A l

StoryBlender: Inter-Shot Consistent and Editable 3D Storyboard with Spatial-temporal Dynamics
arXiv:2604.03315v1 Announce Type: new Abstract: Storyboarding is a core skill in visual storytelling for film, animation, and games. However, automating this process requires a system to achieve two properties that current approaches rarely satisfy simultaneously: inter-shot consistency and explicit editability. While 2D diffusion-based generators produce vivid imagery, they often suffer from identity drift along with limited geometric control; conversely, traditional 3D animation workflows are consistent and editable but require expert-heavy, labor-intensive authoring. We present StoryBlender, a grounded 3D storyboard generation framework governed by a Story-centric Reflection Scheme. At its core, we propose the StoryBlender system, which is built on a three-stage pipeline: (1) Semantic-S

TreeGaussian: Tree-Guided Cascaded Contrastive Learning for Hierarchical Consistent 3D Gaussian Scene Segmentation and Understanding
arXiv:2604.03309v1 Announce Type: new Abstract: 3D Gaussian Splatting (3DGS) has emerged as a real-time, differentiable representation for neural scene understanding. However, existing 3DGS-based methods struggle to represent hierarchical 3D semantic structures and capture whole-part relationships in complex scenes. Moreover, dense pairwise comparisons and inconsistent hierarchical labels from 2D priors hinder feature learning, resulting in suboptimal segmentation. To address these limitations, we introduce TreeGaussian, a tree-guided cascaded contrastive learning framework that explicitly models hierarchical semantic relationships and reduces redundancy in contrastive supervision. By constructing a multi-level object tree, TreeGaussian enables structured learning across object-part hierar
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Decomposing Communication Gain and Delay Cost Under Cross-Timestep Delays in Cooperative Multi-Agent Reinforcement Learning
arXiv:2604.03785v1 Announce Type: cross Abstract: Communication is essential for coordination in \emph{cooperative} multi-agent reinforcement learning under partial observability, yet \emph{cross-timestep} delays cause messages to arrive multiple timesteps after generation, inducing temporal misalignment and making information stale when consumed. We formalize this setting as a delayed-communication partially observable Markov game (DeComm-POMG) and decompose a message's effect into \emph{communication gain} and \emph{delay cost}, yielding the Communication Gain and Delay Cost (CGDC) metric. We further establish a value-loss bound showing that the degradation induced by delayed messages is upper-bounded by a discounted accumulation of an information gap between the action distributions ind

StoryBlender: Inter-Shot Consistent and Editable 3D Storyboard with Spatial-temporal Dynamics
arXiv:2604.03315v1 Announce Type: new Abstract: Storyboarding is a core skill in visual storytelling for film, animation, and games. However, automating this process requires a system to achieve two properties that current approaches rarely satisfy simultaneously: inter-shot consistency and explicit editability. While 2D diffusion-based generators produce vivid imagery, they often suffer from identity drift along with limited geometric control; conversely, traditional 3D animation workflows are consistent and editable but require expert-heavy, labor-intensive authoring. We present StoryBlender, a grounded 3D storyboard generation framework governed by a Story-centric Reflection Scheme. At its core, we propose the StoryBlender system, which is built on a three-stage pipeline: (1) Semantic-S

VA-FastNavi-MARL: Real-Time Robot Control with Multimedia-Driven Meta-Reinforcement Learning
arXiv:2604.03998v1 Announce Type: new Abstract: Interpreting dynamic, heterogeneous multimedia commands with real-time responsiveness is critical for Human-Robot Interaction. We present VA-FastNavi-MARL, a framework that aligns asynchronous audio-visual inputs into a unified latent representation. By treating diverse instructions as a distribution of navigable goals via Meta-Reinforcement Learning, our method enables rapid adaptation to unseen directives with negligible inference overhead. Unlike approaches bottlenecked by heavy sensory processing, our modality-agnostic stream ensures seamless, low-latency control. Validation on a multi-arm workspace confirms that VA-FastNavi-MARL significantly outperforms baselines in sample efficiency and maintains robust, real-time execution even under

Human-Robot Copilot for Data-Efficient Imitation Learning
arXiv:2604.03613v1 Announce Type: new Abstract: Collecting human demonstrations via teleoperation is a common approach for teaching robots task-specific skills. However, when only a limited number of demonstrations are available, policies are prone to entering out-of-distribution (OOD) states due to compounding errors or environmental stochasticity. Existing interactive imitation learning or human-in-the-loop methods try to address this issue by following the Human-Gated DAgger (HG-DAgger) paradigm, an approach that augments demonstrations through selective human intervention during policy execution. Nevertheless, these approaches struggle to balance dexterity and generality: they either provide fine-grained corrections but are limited to specific kinematic structures, or achieve generalit


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