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Hierarchical Battery-Aware Game Algorithm for ISL Power Allocation in LEO Mega-Constellations

arXiv cs.GTby Kangkang Sun, Jianhua Li, Xiuzhen Chen, Minyi GuoApril 1, 20261 min read0 views
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arXiv:2603.29506v1 Announce Type: new Abstract: Sustaining high inter-satellite link (ISL) throughput under intermittent solar harvesting is a fundamental challenge for LEO mega-constellations. Existing frameworks impose static power ceilings that ignore real-time battery state and comprehensive onboard power budgets, causing eclipse-period energy crises. Learning-based approaches capture battery dynamics but lack equilibrium guarantees and do not scale beyond small constellations. We propose the Hierarchical Battery-Aware Game (HBAG) algorithm, a unified game-theoretic framework for ISL power allocation that operates identically across finite and megaconstellation regimes. For finite constellations, HBAG converges to a unique variational equilibrium; as constellation size grows, the same

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Abstract:Sustaining high inter-satellite link (ISL) throughput under intermittent solar harvesting is a fundamental challenge for LEO mega-constellations. Existing frameworks impose static power ceilings that ignore real-time battery state and comprehensive onboard power budgets, causing eclipse-period energy crises. Learning-based approaches capture battery dynamics but lack equilibrium guarantees and do not scale beyond small constellations. We propose the Hierarchical Battery-Aware Game (HBAG) algorithm, a unified game-theoretic framework for ISL power allocation that operates identically across finite and megaconstellation regimes. For finite constellations, HBAG converges to a unique variational equilibrium; as constellation size grows, the same distributed update rule converges to the mean field equilibrium without algorithm redesign. Comprehensive experiments on Starlink Shell A (172 satellites) show that HBAG achieves 100% energy sustainability rate (87.4 percentage points improvement over SATFLOW), eliminates eclipse-period battery depletion, maintains flow violation ratio below the 10% industry tolerance, and scales linearly to 5,000 satellites with less than 75 ms per-slot runtime.

Comments: 19 pages, 4 figures, has submitted to IEEE Transactions on Mobile Computing

Subjects:

Computer Science and Game Theory (cs.GT)

ACM classes: C.2.1; C.2.2; C.2.4

Cite as: arXiv:2603.29506 [cs.GT]

(or arXiv:2603.29506v1 [cs.GT] for this version)

https://doi.org/10.48550/arXiv.2603.29506

arXiv-issued DOI via DataCite (pending registration)

Submission history

From: Sun Kangkang [view email] [v1] Tue, 31 Mar 2026 09:47:13 UTC (2,075 KB)

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