Exclusive | The Sudden Fall of OpenAI’s Most Hyped Product Since ChatGPT - WSJ
Exclusive | The Sudden Fall of OpenAI’s Most Hyped Product Since ChatGPT WSJ
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Fine-tuning Whisper-large-v3 for child reading assessment with numerals and proper names
Hi everyone, I’m working on a reading assessment product for children. Current setup: a child reads a known passage for about 1 minute our system then counts how many words were read correctly right now we use whisper-1 as a baseline we now want to move to an open model and fine-tune Whisper-large-v3 on our own infrastructure This is not a generic ASR task: we always know the reference text in advance our main metric is correct-word-count accuracy against the reference passage The main cases we want to improve through fine-tuning are: numerals / spoken-written forms, for example “three” vs “3” proper names and other rare words child reading speech in general I’d like advice specifically on the fine-tuning strategy for this type of task. My questions: For this use case, what training target

Seedance 2.0 API: Integration Guide with Three Access Paths and Full Mode Reference
This post covers the Seedance 2.0 API — ByteDance’s multimodal AI video generation model, now accessible through EvoLink. The focus is on practical integration: three access methods, all three generation modes with code examples, the async task workflow, pricing model, and optimization techniques. Model Capabilities Overview Seedance 2.0 introduces several capabilities that distinguish it from previous-generation video models: Multimodal @-reference system : Up to 9 images + 3 video clips + 3 audio tracks as simultaneous input references per request Video-to-video editing : Modify specific elements in existing video while preserving overall structure and timing Frame-accurate audio synchronization : Auto-generated dialogue, sound effects, and background music aligned to individual frames M
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QSBench: Synthetic quantum circuit datasets for QML benchmarking
QSBench: Synthetic Quantum Circuit Datasets for QML Benchmarking Hi everyone, I’m sharing QSBench — a collection of synthetic quantum circuit datasets designed for machine learning benchmarking, especially for graph-based models and noise-aware learning. Resources Datasets collection (HF) Generator (GitHub) What is QSBench? QSBench is an ecosystem of datasets and tools for generating quantum circuits enriched with structural and physical metadata. The goal is to move beyond: purely random circuits classical datasets embedded into quantum states and instead provide structured, ML-ready quantum data . Key Features Structural Metadata (Graph-Ready) Each circuit includes: Adjacency matrices Gate-level statistics Entanglement metrics This makes the datasets directly usable with Graph Neural Net

We aren’t even close to AGI
Supposedly we’ve reached AGI according to Jensen Huang and Marc Andreessen. What a load of shit. I tried to get Claude code with Opus 4.6 max plan to play Elden Ring. Couldn’t even get past the first room. It made it past the character creator, but couldn’t leave the original chapel. If it can’t play a game that millions have beat, if it can’t even get past the first room, how are we even close to Artificial GENERAL Intelligence? I understand that this isn’t in its training data but that’s the entire point. Artificial general intelligence is supposed to be able to reason and think outside of its training data. submitted by /u/CrimsonShikabane [link] [comments]

7 Settings That Turned My Claude AI from 35 to 92 Quality Score
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